![]() Impossifications also work their way into the rollercoaster design options. One the developers were proud of took a simple octopus-themed ride which swung parkgoers left-to-right, and transformed it into a giant monster octopus, swinging submarine-sized pods with kids into the air and catching them. A carousel can be upgraded twice to rise out of the ground like a layer cake, and a Ferris wheel can be upgraded to have multiple spinning components which send cars through several loops and even drop them down to be caught by lower levels. For instance, rides seem to have several levels of ‘Impossification’ they can be upgraded with via the in-game research system. The idea is that Park Beyond won’t limit the kinds of rides players can place in their theme parks to those that could exist in the real world, but will allow for impossible variations (and likely very dangerous). ‘Impossification’ is the word of the day in Park Beyond and what appears to be its signature feature. We got to take a quick peek at what they have in store, via a presentation with the game’s developers Marco Huppertz (Producer) and Louis Vogt (Level Designer). ![]() Park Beyond has spent 2 years in development so far, and is being published by Bandai Namco, who have acquired a minority stake in the developer. However, Limbic Entertainment, the German developers behind Tropico 6 are giving it a crack, with Park Beyond also promising its own spin on the genre. The genre has been popular in the past on PC, with famous series like Theme Park, Rollercoaster Tycoon and Planet Coaster, but console versions have been few and far between, and successful attempts even less so. ![]() This morning, Park Beyond was officially announced as a new theme park management game not only for PC, but for Xbox Series X|S and PlayStation 5 as well.
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